/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #pragma once #include "creature_data.hpp" #include "lua.hpp" #include "sqlite3.h" #include #include #include class CreatureManager { public: CreatureManager(); ~CreatureManager(); //common public methods int Create(std::string avatar, int scriptRef); void Unload(int uid); void UnloadAll(); void UnloadIf(std::function)> fn); //accessors & mutators CreatureData* Get(int uid); int GetLoadedCount(); std::map* GetContainer(); //hooks lua_State* SetLuaState(lua_State* L); lua_State* GetLuaState(); sqlite3* SetDatabase(sqlite3* db); sqlite3* GetDatabase(); private: //members std::map elementMap; int counter = 0; lua_State* lua = nullptr; sqlite3* database = nullptr; };