/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ ------------------------- --fill the global tables with gameplay data ------------------------- INSERT OR IGNORE INTO InventoryItems (name, type, durability) VALUES ("sword", "weapon", 100), ("dagger", "weapon", 100), ("staff", "weapon", 100), ("shield", "armour", 100), ("potion", "consumable", 100) ; --DEBUG: this is supposed to archive the dead characters INSERT INTO DeadCharacters (uid, owner, handle, avatar, birth) SELECT uid, owner, handle, avatar, birth FROM LiveCharacters; DELETE FROM LiveCharacters WHERE uid IN (SELECT uid FROM DeadCharacters);