/* Copyright: (c) Kayne Ruse 2013-2016
 * 
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * 
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 
 * 3. This notice may not be removed or altered from any source
 * distribution.
*/

-------------------------
--fill the global tables with gameplay data
-------------------------

INSERT OR IGNORE INTO InventoryItems (name, type, durability) VALUES 
		("sword", "weapon", 100),
		("dagger", "weapon", 100),
		("staff", "weapon", 100),
		("shield", "armour", 100),
		("potion", "consumable", 100)
;

--DEBUG: this is supposed to archive the dead characters
INSERT INTO DeadCharacters (uid, owner, handle, avatar, birth) SELECT uid, owner, handle, avatar, birth FROM LiveCharacters;
DELETE FROM LiveCharacters WHERE uid IN (SELECT uid FROM DeadCharacters);
