#include "server_application.hpp" #include "SDL/SDL.h" #include #include using namespace std; int main(int, char**) { #ifdef DEBUG cout << "Beginning server" << endl; #endif try { ServerApplication::GetInstance()->Init(); ServerApplication::GetInstance()->Loop(); ServerApplication::GetInstance()->Quit(); } catch(exception& e) { cerr << "Fatal error: " << e.what() << endl; return 1; } #ifdef DEBUG cout << "Clean exit" << endl; #endif return 0; }