/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "room_manager_api.hpp" #include "room_manager.hpp" #include static int getRoom(lua_State* L) { //find, push and return the room RoomData* room = RoomManager::GetSingleton().GetRoom(lua_tointeger(L, -2)); lua_pushlightuserdata(L, reinterpret_cast(room)); return 1; } static int createRoom(lua_State* L) { //TODO: check parameter count for the glue functions //create, find and return the room int uid = RoomManager::GetSingleton().CreateRoom(); lua_pushlightuserdata(L, RoomManager::GetSingleton().FindRoom(uid)); return 1; } static int unloadRoom(lua_State* L) { //unload the specified room RoomManager::GetSingleton().UnloadRoom(lua_tointeger(L, -2)); return 0; } static const luaL_Reg roomManagerLib[] = { {"GetRoom",getRoom}, {"CreateRoom",createRoom}, {"UnloadRoom",unloadRoom}, {nullptr, nullptr} }; LUAMOD_API int openRoomManagerAPI(lua_State* L) { luaL_newlib(L, roomManagerLib); return 1; }