/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "serial_utility.hpp" #include void serialize(void** bufferHead, void* data, int size) { memcpy(*bufferHead, data, size); (*bufferHead) = static_cast(static_cast(*bufferHead) + size); } void deserialize(void** bufferHead, void* data, int size) { memcpy(data, *bufferHead, size); (*bufferHead) = static_cast(static_cast(*bufferHead) + size); } void serializeStatistics(void** bufferHead, Statistics* stats) { //integers serialize(bufferHead, &stats->level, sizeof(int)); serialize(bufferHead, &stats->exp, sizeof(int)); serialize(bufferHead, &stats->maxHP, sizeof(int)); serialize(bufferHead, &stats->health, sizeof(int)); serialize(bufferHead, &stats->maxMP, sizeof(int)); serialize(bufferHead, &stats->mana, sizeof(int)); serialize(bufferHead, &stats->attack, sizeof(int)); serialize(bufferHead, &stats->defence, sizeof(int)); serialize(bufferHead, &stats->intelligence, sizeof(int)); serialize(bufferHead, &stats->resistance, sizeof(int)); serialize(bufferHead, &stats->speed, sizeof(int)); //floats serialize(bufferHead, &stats->accuracy, sizeof(float)); serialize(bufferHead, &stats->evasion, sizeof(float)); serialize(bufferHead, &stats->luck, sizeof(float)); } void deserializeStatistics(void** bufferHead, Statistics* stats) { //integers deserialize(bufferHead, &stats->level, sizeof(int)); deserialize(bufferHead, &stats->exp, sizeof(int)); deserialize(bufferHead, &stats->maxHP, sizeof(int)); deserialize(bufferHead, &stats->health, sizeof(int)); deserialize(bufferHead, &stats->maxMP, sizeof(int)); deserialize(bufferHead, &stats->mana, sizeof(int)); deserialize(bufferHead, &stats->attack, sizeof(int)); deserialize(bufferHead, &stats->defence, sizeof(int)); deserialize(bufferHead, &stats->intelligence, sizeof(int)); deserialize(bufferHead, &stats->resistance, sizeof(int)); deserialize(bufferHead, &stats->speed, sizeof(int)); //floats deserialize(bufferHead, &stats->accuracy, sizeof(float)); deserialize(bufferHead, &stats->evasion, sizeof(float)); deserialize(bufferHead, &stats->luck, sizeof(float)); }