/* Copyright: (c) Kayne Ruse 2013 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "in_combat.hpp" //------------------------- //Public access members //------------------------- InCombat::InCombat(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, SharedParameters* const argParams): config(*argConfig), network(*argNetwork), params(*argParams) { // } InCombat::~InCombat() { // } //------------------------- //Frame loop //------------------------- void InCombat::FrameStart() { // } void InCombat::Update(double delta) { // } void InCombat::FrameEnd() { // } void InCombat::Render(SDL_Surface* const screen) { // } //------------------------- //Event handlers //------------------------- void InCombat::QuitEvent() { // } void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) { // } void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) { // } void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) { // } void InCombat::KeyDown(SDL_KeyboardEvent const& key) { switch(key.keysym.sym) { case SDLK_ESCAPE: QuitEvent(); break; } } void InCombat::KeyUp(SDL_KeyboardEvent const& key) { // } void InCombat::HandlePacket(SerialPacket& packet) { // }