/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #pragma once #include "character_data.hpp" #include "singleton.hpp" #include "sqlite3.h" #include #include class CharacterManager: public Singleton { public: //common public methods int Create(int owner, std::string handle, std::string avatar); int Load(int owner, std::string handle, std::string avatar); int Save(int uid); void Unload(int uid); void Delete(int uid); void UnloadAll(); void UnloadIf(std::function)> fn); //accessors and mutators CharacterData* Get(int uid); CharacterData* Get(std::string handle); int GetLoadedCount(); int GetTotalCount(); std::map* GetContainer(); //API interface sqlite3* SetDatabase(sqlite3* db); sqlite3* GetDatabase(); //hooks //TODO: character hooks private: friend Singleton; CharacterManager() = default; ~CharacterManager() = default; //members std::map elementMap; sqlite3* database = nullptr; };