/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "disconnected_screen.hpp" #include "channels.hpp" #include "config_utility.hpp" #include "udp_network_utility.hpp" #include #include constexpr SDL_Color WHITE = {255, 255, 255, 255}; //------------------------- //Public access members //------------------------- DisconnectedScreen::DisconnectedScreen() { ConfigUtility& config = ConfigUtility::GetSingleton(); //setup the utility objects //TODO: (1) resource tool, to prevent reloading like this image.Load(GetRenderer(), config["dir.interface"] + "button_blue.png"); font = TTF_OpenFont(config["client.font"].c_str(), 12); //check that the font loaded if (!font) { std::ostringstream msg; msg << "Failed to load a font file; " << SDL_GetError(); throw(std::runtime_error(msg.str())); } //setup the button backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture()); backButton.SetText(GetRenderer(), font, WHITE, "Back"); //set the button positions backButton.SetX(50); backButton.SetY(50); //set the disconnection message text textLine.SetX(50); textLine.SetY(30); textLine.SetText(GetRenderer(), font, WHITE, config["client.disconnectMessage"]); //full reset UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER); //auto return startTick = std::chrono::steady_clock::now(); } DisconnectedScreen::~DisconnectedScreen() { TTF_CloseFont(font); } //------------------------- //Frame loop //------------------------- void DisconnectedScreen::FrameStart() { // } void DisconnectedScreen::Update() { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration(10)) { SetSceneSignal(SceneSignal::MAINMENU); } //Eat incoming packets while(UDPNetworkUtility::GetSingleton().Receive()); } void DisconnectedScreen::FrameEnd() { // } void DisconnectedScreen::RenderFrame(SDL_Renderer* renderer) { backButton.DrawTo(renderer); textLine.DrawTo(renderer); } //------------------------- //Event handlers //------------------------- void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& event) { backButton.MouseMotion(event); } void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& event) { backButton.MouseButtonDown(event); } void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& event) { if (backButton.MouseButtonUp(event) == Button::State::RELEASED) { SetSceneSignal(SceneSignal::MAINMENU); } } void DisconnectedScreen::MouseWheel(SDL_MouseWheelEvent const& event) { // } void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& event) { switch(event.keysym.sym) { case SDLK_ESCAPE: SetSceneSignal(SceneSignal::MAINMENU); break; } } void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& event) { // }