#config INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/ui ../../common/utilities LIBS+=libclient.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) #source CXXSRC=$(wildcard *.cpp) #objects OBJDIR=obj OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) #output OUTDIR=.. OUT=$(addprefix $(OUTDIR)/,libclient.a) #targets all: $(OBJ) $(OUT) ar -crs $(OUT) $(OBJ) $(OBJ): | $(OBJDIR) $(OUT): | $(OUTDIR) $(OBJDIR): mkdir $(OBJDIR) $(OUTDIR): mkdir $(OUTDIR) $(OBJDIR)/%.o: %.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< clean: $(RM) *.o *.a *.exe rebuild: clean all