print("Lua script check") mapMaker = require("map_maker") mapSaver = require("map_saver") roomSystem = require("room_system") characterSystem = require("character_system") networkSystem = require("network") local function dumpTable(t) print(t) for k, v in pairs(t) do print("",k,v) end end --test the room hooks roomSystem.RoomManager.SetOnCreate(function(room, index) print("", "Creating room: ", roomSystem.Room.GetName(room), index) --called ~60 times per second roomSystem.Room.SetOnTick(room, function(room) --[[ local character = characterSystem.CharacterManager.GetCharacter("handle") if character ~= nil then --debugging local originX, originY = characterSystem.Character.GetOrigin(character) local motionX, motionY = characterSystem.Character.GetMotion(character) if motionY < 0 then characterSystem.Character.SetMotion(character, motionX, 0) networkSystem.PumpCharacterUpdate(character) print("Sending: ", motionX, motionY) end end --]] end) end) roomSystem.RoomManager.SetOnUnload(function(room, index) print("", "Unloading room: ", roomSystem.Room.GetName(room), index) end) --NOTE: room 0 is the first that the client asks for, therefore it must exist local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp") roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save) print("Finished the lua script")