#config CXXFLAGS+=-std=c++11 -DDEBUG LIB=-lmingw32 -lSDLmain -lSDL -lwsock32 -lWS2_32 #source SRC=base_scene.cpp \ scene_manager.cpp \ test_systems.cpp \ splash.cpp \ main_menu.cpp \ in_game.cpp \ lobby.cpp \ combat.cpp \ surface_manager.cpp \ image.cpp \ sprite_sheet.cpp \ player.cpp \ player_manager.cpp \ config_utility.cpp \ network.cpp \ network_tcp.cpp \ main.cpp #objects OBJDIR=obj OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o)) #output OUTDIR=out OUT=$(addprefix $(OUTDIR)/,a) #targets all: $(OBJ) $(OUT) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIB) $(OBJ): | $(OBJDIR) $(OUT): | $(OUTDIR) $(OBJDIR): mkdir $(OBJDIR) $(OUTDIR): mkdir $(OUTDIR) $(OBJDIR)/%.o: %.cpp $(CXX) $(CXXFLAGS) -c -o $(@) $< clean: $(RM) *.o *.a *.exe rebuild: clean all unit: