/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "creature_api.hpp" #include "creature_data.hpp" #include "entity_api.hpp" static int setAvatar(lua_State* L) { CreatureData* creature = static_cast(lua_touserdata(L, 1)); creature->SetAvatar(lua_tostring(L, 2)); //TODO: (1) send an update to the clients? return 0; } static int getAvatar(lua_State* L) { CreatureData* creature = static_cast(lua_touserdata(L, 1)); lua_pushstring(L, creature->GetAvatar().c_str()); return 1; } static int setScript(lua_State* L) { CreatureData* creature = static_cast(lua_touserdata(L, 1)); luaL_unref(L, LUA_REGISTRYINDEX, creature->GetScriptReference()); creature->SetScriptReference(luaL_ref(L, LUA_REGISTRYINDEX)); return 0; } static int getScript(lua_State* L) { CreatureData* creature = static_cast(lua_touserdata(L, 1)); lua_pushinteger(L, creature->GetScriptReference()); lua_gettable(L, LUA_REGISTRYINDEX); return 1; } static const luaL_Reg creatureLib[] = { {"SetAvatar", setAvatar}, {"GetAvatar", getAvatar}, {"SetScript", setScript}, {"GetScript", getScript}, {nullptr, nullptr} }; LUAMOD_API int openCreatureAPI(lua_State* L) { //get the parent table luaL_requiref(L, TORTUGA_ENTITY_API, openEntityAPI, false); //the local table luaL_newlib(L, creatureLib); //merge the local table into the parent table lua_pushnil(L); //first key while(lua_next(L, -2)) { //copy the key-value pair lua_pushvalue(L, -2); lua_pushvalue(L, -2); //push the copy to the parent table lua_settable(L, -6); //pop the original value before continuing lua_pop(L, 1); } //remove the local table, leaving the expanded parent table lua_pop(L, 1); return 1; }