/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "restart.hpp" #include "channels.hpp" #include //------------------------- //Public access members //------------------------- Restart::Restart( ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argAccountIndex, int* const argCharacterIndex, std::map* argCombatMap, std::map* argCharacterMap, std::map* argEnemyMap ): config(*argConfig), network(*argNetwork), clientIndex(*argClientIndex), accountIndex(*argAccountIndex), characterIndex(*argCharacterIndex), combatMap(*argCombatMap), characterMap(*argCharacterMap), enemyMap(*argEnemyMap) { //setup the utility objects image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); image.SetClipH(image.GetClipH()/3); font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp"); //pass the utility objects backButton.SetImage(&image); backButton.SetFont(&font); //set the button positions backButton.SetX(50); backButton.SetY(50 + image.GetClipH() * 0); //set the button texts backButton.SetText("Back"); //full reset network.Unbind(Channels::SERVER); clientIndex = -1; accountIndex = -1; characterIndex = -1; combatMap.clear(); characterMap.clear(); enemyMap.clear(); //auto return startTick = std::chrono::steady_clock::now(); } Restart::~Restart() { // } //------------------------- //Frame loop //------------------------- void Restart::Update(double delta) { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration(10)) { QuitEvent(); } while(network.Receive()) { //EAT INCOMING PACKETS } } void Restart::RenderFrame() { SDL_FillRect(GetScreen(), 0, 0); Render(GetScreen()); SDL_Flip(GetScreen()); fps.Calculate(); } void Restart::Render(SDL_Surface* const screen) { backButton.DrawTo(screen); font.DrawStringTo("You have been disconnected.", screen, 50, 30); } //------------------------- //Event handlers //------------------------- void Restart::QuitEvent() { SetNextScene(SceneList::MAINMENU); } void Restart::MouseMotion(SDL_MouseMotionEvent const& motion) { backButton.MouseMotion(motion); } void Restart::MouseButtonDown(SDL_MouseButtonEvent const& button) { backButton.MouseButtonDown(button); } void Restart::MouseButtonUp(SDL_MouseButtonEvent const& button) { if (backButton.MouseButtonUp(button) == Button::State::HOVER) { QuitEvent(); } } void Restart::KeyDown(SDL_KeyboardEvent const& key) { switch(key.keysym.sym) { case SDLK_ESCAPE: QuitEvent(); break; } } void Restart::KeyUp(SDL_KeyboardEvent const& key) { // }