#include "base_scene.hpp" #include //------------------------- //Static declarations //------------------------- SDL_Surface* BaseScene::screen = nullptr; //------------------------- //Public access members //------------------------- BaseScene::BaseScene() { nextScene = SceneList::CONTINUE; } BaseScene::~BaseScene() { // } //------------------------- //Program control //------------------------- SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) { if (!bpp) { bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel; } screen = SDL_SetVideoMode(w, h, bpp, flags); if (screen == NULL) { throw(std::runtime_error("Failed to create the screen surface")); } return screen; } SDL_Surface* BaseScene::GetScreen() { return screen; } SceneList BaseScene::SetNextScene(SceneList sceneIndex) { return nextScene = sceneIndex; } SceneList BaseScene::GetNextScene() const { return nextScene; } //------------------------- //Frame loop //------------------------- void BaseScene::RunFrame() { FrameStart(); HandleEvents(); Update(); Render(screen); SDL_Flip(screen); FrameEnd(); } //------------------------- //Event handlers //------------------------- void BaseScene::HandleEvents() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: QuitEvent(); break; case SDL_VIDEORESIZE: SetScreen(event.resize.w, event.resize.h, 0, screen->flags); break; case SDL_MOUSEMOTION: MouseMotion(event.motion); break; case SDL_MOUSEBUTTONDOWN: MouseButtonDown(event.button); break; case SDL_MOUSEBUTTONUP: MouseButtonUp(event.button); break; case SDL_KEYDOWN: KeyDown(event.key); break; case SDL_KEYUP: KeyUp(event.key); break; #ifdef USE_EVENT_JOYSTICK //TODO: joystick/gamepad support #endif #ifdef USE_EVENT_UNKNOWN default: UnknownEvent(event); break; #endif }//switch }//while }