/* Copyright: (c) Kayne Ruse 2013, 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "options_menu.hpp" #include "config_utility.hpp" //------------------------- //Public access members //------------------------- OptionsMenu::OptionsMenu() { ConfigUtility& config = ConfigUtility::GetSingleton(); //setup the utility objects image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); image.SetClipH(image.GetClipH()/3); font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp"); //pass the utility objects backButton.SetImage(&image); backButton.SetFont(&font); //set the button positions backButton.SetX(50); backButton.SetY(50 + image.GetClipH() * 0); //set the button texts backButton.SetText("Back"); } OptionsMenu::~OptionsMenu() { // } //------------------------- //Frame loop //------------------------- void OptionsMenu::FrameStart() { // } void OptionsMenu::Update(double delta) { // } void OptionsMenu::FrameEnd() { // } void OptionsMenu::Render(SDL_Surface* const screen) { backButton.DrawTo(screen); font.DrawStringTo("Oh, were you looking for the options screen?", screen, 50, 30); } //------------------------- //Event handlers //------------------------- void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& motion) { backButton.MouseMotion(motion); } void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) { backButton.MouseButtonDown(button); } void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { if (backButton.MouseButtonUp(button) == Button::State::HOVER) { SetNextScene(SceneList::MAINMENU); } } void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) { // } void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) { // }