/* Copyright: (c) Kayne Ruse 2013 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "lobby_menu.hpp" #include "channels.hpp" #include "utility.hpp" #include //------------------------- //Public access members //------------------------- LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argCharacterIndex): config(*argConfig), network(*argNetwork), clientIndex(*argClientIndex), characterIndex(*argCharacterIndex) { //setup the utility objects image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); image.SetClipH(image.GetClipH()/3); font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp"); //pass the utility objects search.SetImage(&image); search.SetFont(&font); join.SetImage(&image); join.SetFont(&font); back.SetImage(&image); back.SetFont(&font); //set the button positions search.SetX(50); search.SetY(50 + image.GetClipH() * 0); join.SetX(50); join.SetY(50 + image.GetClipH() * 1); back.SetX(50); back.SetY(50 + image.GetClipH() * 2); //set the button texts search.SetText("Search"); join.SetText("Join"); back.SetText("Back"); //set the server list's position listBox = {300, 50, 200, font.GetCharH()}; } LobbyMenu::~LobbyMenu() { // } //------------------------- //Frame loop //------------------------- void LobbyMenu::FrameStart() { // } void LobbyMenu::Update(double delta) { //suck in all waiting packets SerialPacket packet; while(network.Receive()) { deserialize(&packet, network.GetInData()); packet.meta.srcAddress = network.GetInPacket()->address; HandlePacket(packet); } } void LobbyMenu::FrameEnd() { // } void LobbyMenu::Render(SDL_Surface* const screen) { //TODO: I need a proper UI system for the entire client and the editor //UI search.DrawTo(screen); join.DrawTo(screen); back.DrawTo(screen); //TODO: draw headers for the server list for (int i = 0; i < serverInfo.size(); i++) { //draw the selected server's highlight if (selection == &serverInfo[i]) { SDL_Rect r = listBox; r.y += i * listBox.h; SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39)); } //draw the server name font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h); //draw the player count font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h); //compatible? if (!serverInfo[i].compatible) { font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h); } //ping? } } //------------------------- //Event handlers //------------------------- void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) { search.MouseMotion(motion); join.MouseMotion(motion); back.MouseMotion(motion); } void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) { search.MouseButtonDown(button); join.MouseButtonDown(button); back.MouseButtonDown(button); } void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { if (search.MouseButtonUp(button) == Button::State::HOVER) { //the vars SerialPacket packet; char buffer[PACKET_BUFFER_SIZE]; //broadcast to the network, or a specific server packet.meta.type = SerialPacket::Type::BROADCAST_REQUEST; serialize(&packet, buffer); network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE); //reset the server list serverInfo.clear(); selection = nullptr; } else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) { //the vars SerialPacket packet; char buffer[PACKET_BUFFER_SIZE]; //pack the packet packet.meta.type = SerialPacket::Type::JOIN_REQUEST; strncpy(packet.clientInfo.username, config["client.username"].c_str(), PACKET_STRING_SIZE); strncpy(packet.clientInfo.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE); strncpy(packet.clientInfo.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE); //join the selected server serialize(&packet, buffer); network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE); selection = nullptr; } else if (back.MouseButtonUp(button) == Button::State::HOVER) { SetNextScene(SceneList::MAINMENU); } else if ( //has the user selected a server on the list? button.x > listBox.x && button.x < listBox.x + listBox.w && button.y > listBox.y && button.y < listBox.y + listBox.h * serverInfo.size() ) { selection = &serverInfo[(button.y - listBox.y)/listBox.h]; } else { selection = nullptr; } } void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) { switch(key.keysym.sym) { case SDLK_ESCAPE: SetNextScene(SceneList::MAINMENU); break; } } void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) { // } void LobbyMenu::HandlePacket(SerialPacket packet) { switch(packet.meta.type) { case SerialPacket::Type::BROADCAST_RESPONSE: { //extract the data ServerInformation server; server.address = packet.meta.srcAddress; server.networkVersion = packet.serverInfo.networkVersion; server.name = packet.serverInfo.name; server.playerCount = packet.serverInfo.playerCount; //NOTE: Check compatibility here server.compatible = server.networkVersion == NETWORK_VERSION; //push serverInfo.push_back(server); } break; case SerialPacket::Type::JOIN_RESPONSE: clientIndex = packet.clientInfo.clientIndex; characterIndex = packet.clientInfo.characterIndex; network.Bind(&packet.meta.srcAddress, Channels::SERVER); SetNextScene(SceneList::INWORLD); break; //handle errors default: throw(std::runtime_error("Unknown SerialPacket::Type encountered")); break; } }