/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "server_application.hpp" #include #include //------------------------- //Character Management //------------------------- void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket) { int characterIndex = characterMgr.Create(argPacket->accountIndex, argPacket->handle, argPacket->avatar); if (characterIndex < 0) { //build the error message std::ostringstream msg; msg << "Character already exists: " << argPacket->handle; //build & send the packet TextPacket newPacket; newPacket.type = SerialPacketType::CHARACTER_REJECTION; strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE); network.SendTo(argPacket->srcAddress, static_cast(&newPacket)); return; } //push to the rooms roomMgr.PushCharacter(characterMgr.Get(characterIndex)); //pump this character to all clients CharacterPacket newPacket; CopyCharacterToPacket(&newPacket, characterIndex); newPacket.type = SerialPacketType::CHARACTER_CREATE; PumpPacket(&newPacket); } void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) { //get the user's data AccountData* accountData = accountMgr.Get(argPacket->accountIndex); if (!accountData) { return; } ClientData* clientData = clientMgr.Get(accountData->GetClientIndex()); if (!clientData) { return; } //check for fraud if (clientData->GetAddress() != argPacket->srcAddress) { std::cerr << "Falsified character deletion detected targeting: " << argPacket->handle << std::endl; return; } //load the character into memory int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar); if (characterIndex < 0) { //build the error message std::ostringstream msg; msg << "Cannot delete this character"; //build & send the packet TextPacket newPacket; newPacket.type = SerialPacketType::CHARACTER_REJECTION; strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE); network.SendTo(argPacket->srcAddress, static_cast(&newPacket)); return; } //pop from the rooms roomMgr.PopCharacter(characterMgr.Get(characterIndex)); //delete the character characterMgr.Delete(characterIndex); //pump character delete CharacterPacket newPacket; newPacket.type = SerialPacketType::CHARACTER_DELETE; newPacket.characterIndex = characterIndex; PumpPacket(static_cast(&newPacket)); } void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) { int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar); if (characterIndex < 0) { //build the error message std::ostringstream msg; if (characterIndex == -1) { msg << "Character already loaded: "; } if (characterIndex == -2) { msg << "Character name is taken: "; } msg << argPacket->handle; //build & send the packet TextPacket newPacket; newPacket.type = SerialPacketType::CHARACTER_REJECTION; strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE); network.SendTo(argPacket->srcAddress, static_cast(&newPacket)); return; } //push to the rooms roomMgr.PushCharacter(characterMgr.Get(characterIndex)); //pump this character to all clients CharacterPacket newPacket; CopyCharacterToPacket(&newPacket, characterIndex); newPacket.type = SerialPacketType::CHARACTER_CREATE; PumpPacket(&newPacket); } void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket) { //get the entries CharacterData* characterData = characterMgr.Get(argPacket->characterIndex); if (!characterData) { return; } AccountData* accountData = accountMgr.Get(characterData->GetOwner()); if (!accountData) { return; //TODO: logic_error } ClientData* clientData = clientMgr.Get(accountData->GetClientIndex()); if (!clientData) { return; //TODO: logic_error } //check for fraud if (clientData->GetAddress() != argPacket->srcAddress) { std::cerr << "Falsified character unload detected targeting: uid(" << argPacket->characterIndex << ")" << std::endl; return; } //pop from the rooms roomMgr.PopCharacter(characterData); //unload the character characterMgr.Unload(argPacket->characterIndex); //pump character delete CharacterPacket newPacket; newPacket.type = SerialPacketType::CHARACTER_DELETE; newPacket.characterIndex = argPacket->characterIndex; PumpPacket(static_cast(&newPacket)); } //------------------------- //character movement //------------------------- //TODO: ? Could replace this verbosity with a "verify" method, taking a client, account and character ptr as arguments void ServerApplication::HandleCharacterSetRoom(CharacterPacket* const argPacket) { //get the specified objects AccountData* accountData = accountMgr.Get(argPacket->accountIndex); CharacterData* characterData = characterMgr.Get(argPacket->characterIndex); if (!accountData || !characterData) { throw(std::runtime_error("Failed to set character room, missing data")); } //get this account's client ClientData* clientData = clientMgr.Get(accountData->GetClientIndex()); //check for fraud if (clientData->GetAddress() != argPacket->srcAddress) { std::cerr << "Falsified set character origin targeting uid(" << argPacket->characterIndex << ")" << std::endl; return; } //check if allowed if (characterData->GetOwner() != argPacket->accountIndex && !accountData->GetModerator() && !accountData->GetAdministrator()) { //TODO: send to the client? std::cerr << "Failed to set character room due to lack of permissions targeting uid(" << argPacket->characterIndex << ")" << std::endl; return; } //pop from the old room roomMgr.PopCharacter(characterData); //set the character's room, zero it's origin, zero it's motion characterData->SetRoomIndex(argPacket->roomIndex); characterData->SetOrigin({0, 0}); characterData->SetMotion({0, 0}); //push to the new room roomMgr.PushCharacter(characterData); //update the clients CharacterPacket newPacket; CopyCharacterToPacket(&newPacket, argPacket->characterIndex); newPacket.type = SerialPacketType::CHARACTER_SET_ROOM; PumpPacket(&newPacket); } void ServerApplication::HandleCharacterSetOrigin(CharacterPacket* const argPacket) { //get the specified objects AccountData* accountData = accountMgr.Get(argPacket->accountIndex); CharacterData* characterData = characterMgr.Get(argPacket->characterIndex); if (!accountData || !characterData) { throw(std::runtime_error("Failed to set character origin, missing data")); } //get this account's client ClientData* clientData = clientMgr.Get(accountData->GetClientIndex()); //check for fraud if (clientData->GetAddress() != argPacket->srcAddress) { std::cerr << "Falsified set character origin targeting uid(" << argPacket->characterIndex << ")" << std::endl; return; } //check if allowed if (characterData->GetOwner() != argPacket->accountIndex && !accountData->GetModerator() && !accountData->GetAdministrator()) { //TODO: send to the client? std::cerr << "Failed to set character origin due to lack of permissions targeting uid(" << argPacket->characterIndex << ")" << std::endl; return; } //set the character's origin, zero it's motion characterData->SetOrigin(argPacket->origin); characterData->SetMotion({0, 0}); //update the clients CharacterPacket newPacket; CopyCharacterToPacket(&newPacket, argPacket->characterIndex); newPacket.type = SerialPacketType::CHARACTER_SET_ORIGIN; PumpPacket(&newPacket); } void ServerApplication::HandleCharacterSetMotion(CharacterPacket* const argPacket) { //get the specified objects AccountData* accountData = accountMgr.Get(argPacket->accountIndex); if (!accountData) { std::ostringstream msg; msg << "Failed to set character motion, missing account: Index " << argPacket->accountIndex << "; "; msg << "Number of accounts loaded: " << accountMgr.GetContainer()->size(); throw(std::runtime_error(msg.str())); } CharacterData* characterData = characterMgr.Get(argPacket->characterIndex); if (!characterData) { std::ostringstream msg; msg << "Failed to set character motion, missing character: Index " << argPacket->characterIndex << "; "; msg << "Number of characters loaded: " << characterMgr.GetContainer()->size(); throw(std::runtime_error(msg.str())); } //get this account's client ClientData* clientData = clientMgr.Get(accountData->GetClientIndex()); //check for fraud if (clientData->GetAddress() != argPacket->srcAddress) { std::cerr << "Falsified set character motion targeting uid(" << argPacket->characterIndex << ")" << std::endl; return; } //check if allowed if (characterData->GetOwner() != argPacket->accountIndex && !accountData->GetModerator() && !accountData->GetAdministrator()) { //TODO: send to the client? std::cerr << "Failed to set character motion due to lack of permissions targeting uid(" << argPacket->characterIndex << ")" << std::endl; return; } //set the character's origin and motion characterData->SetOrigin(argPacket->origin); characterData->SetMotion(argPacket->motion); //update the clients CharacterPacket newPacket; CopyCharacterToPacket(&newPacket, argPacket->characterIndex); newPacket.type = SerialPacketType::CHARACTER_SET_MOTION; PumpPacketProximity(&newPacket, characterData->GetRoomIndex(), characterData->GetOrigin(), -1); }