/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "disconnected_screen.hpp" #include "channels.hpp" #include "config_utility.hpp" #include "udp_network_utility.hpp" #include //------------------------- //Public access members //------------------------- DisconnectedScreen::DisconnectedScreen() { ConfigUtility& config = ConfigUtility::GetSingleton(); //setup the utility objects image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); image.SetClipH(image.GetClipH()/3); font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp"); //pass the utility objects backButton.SetImage(&image); backButton.SetFont(&font); //set the button positions backButton.SetX(50); backButton.SetY(50 + image.GetClipH() * 0); //set the button texts backButton.SetText("Back"); //full reset UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER); //auto return startTick = std::chrono::steady_clock::now(); } DisconnectedScreen::~DisconnectedScreen() { // } //------------------------- //Frame loop //------------------------- void DisconnectedScreen::Update() { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration(10)) { SetNextScene(SceneList::MAINMENU); } //Eat incoming packets while(UDPNetworkUtility::GetSingleton().Receive()); } void DisconnectedScreen::Render(SDL_Surface* const screen) { ConfigUtility& config = ConfigUtility::GetSingleton(); backButton.DrawTo(screen); font.DrawStringTo(config["client.disconnectMessage"], screen, 50, 30); } //------------------------- //Event handlers //------------------------- void DisconnectedScreen::QuitEvent() { SetNextScene(SceneList::QUIT); } void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& motion) { backButton.MouseMotion(motion); } void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) { backButton.MouseButtonDown(button); } void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) { if (backButton.MouseButtonUp(button) == Button::State::HOVER) { SetNextScene(SceneList::MAINMENU); } } void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) { switch(key.keysym.sym) { case SDLK_ESCAPE: SetNextScene(SceneList::MAINMENU); break; } } void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& key) { // }