print("Lua script check") mapMaker = require("map_maker") mapSaver = require("map_saver") roomSystem = require("room_system") local function dumpTable(t) print(t) for k, v in pairs(t) do print("",k,v) end end --debugging (only works correctly with one room) globalTickTest = { ticks = 0, start = 0 } --test the room hooks roomSystem.RoomManager.SetOnCreate(function(room, index) print("", "Creating room: ", roomSystem.Room.GetName(room), index) globalTickTest.start = os.clock() --called ~60 times per second roomSystem.Room.SetOnTick(room, function(room) globalTickTest.ticks = globalTickTest.ticks + 1 end) end) roomSystem.RoomManager.SetOnUnload(function(room, index) print("", "Unloading room: ", roomSystem.Room.GetName(room), index) print("Time: ", (os.clock() - globalTickTest.start), "Ticks: ", globalTickTest.ticks) end) --NOTE: room 0 is the first that the client asks for, therefore it must exist local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp") roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save) print("Finished the lua script")