#include "lobby.hpp" #include using namespace std; //------------------------- //Public access members //------------------------- Lobby::Lobby() { #ifdef DEBUG cout << "entering Lobby" << endl; #endif refreshButton.Setup(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Refresh"); joinButton.Setup(50, 100, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Join"); backButton.Setup(50, 150, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Back"); font.SetSurface(surfaceMgr->Get("font")); listBox.x = 280; listBox.y = 50; listBox.w = GetScreen()->w - listBox.x - 50; listBox.h = font.GetCharH(); serverList.push_back({"foo",{0,0}}); serverList.push_back({"bar",{0,0}}); serverList.push_back({"foobar",{0,0}}); BroadcastNetwork(); } Lobby::~Lobby() { #ifdef DEBUG cout << "leaving Lobby" << endl; #endif } //------------------------- //Frame loop //------------------------- void Lobby::FrameStart() { // } void Lobby::Update(double delta) { // } void Lobby::FrameEnd() { // } void Lobby::Render(SDL_Surface* const screen) { refreshButton.DrawTo(screen); joinButton.DrawTo(screen); backButton.DrawTo(screen); for (int i = 0; i < serverList.size(); i++) { if (selectedServer == &serverList[i]) { //draw the highlight box SDL_Rect r = listBox; r.y += i * font.GetCharH(); SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39)); } font.DrawStringTo(serverList[i].name, screen, listBox.x, listBox.y + i * font.GetCharH()); } } //------------------------- //Event handlers //------------------------- void Lobby::MouseMotion(SDL_MouseMotionEvent const& motion) { refreshButton.MouseMotion(motion); joinButton.MouseMotion(motion); backButton.MouseMotion(motion); } void Lobby::MouseButtonDown(SDL_MouseButtonEvent const& button) { refreshButton.MouseButtonDown(button); joinButton.MouseButtonDown(button); backButton.MouseButtonDown(button); } void Lobby::MouseButtonUp(SDL_MouseButtonEvent const& button) { if (refreshButton.MouseButtonUp(button) == Button::State::HOVER) { BroadcastNetwork(); } else if (joinButton.MouseButtonUp(button) == Button::State::HOVER) { //TODO: join a server } else if (backButton.MouseButtonUp(button) == Button::State::HOVER) { QuitEvent(); } else if ( //clicked within bounds TODO: make the damn collision system button.x > listBox.x && button.y > listBox.y && button.x < listBox.x + listBox.w && button.y < listBox.y + (listBox.h * serverList.size()) ) { //selecting a server selectedServer = &serverList[(button.y - listBox.y) / listBox.h]; } else { //lose focus on a server selectedServer = nullptr; } } void Lobby::KeyDown(SDL_KeyboardEvent const& key) { switch(key.keysym.sym) { case SDLK_ESCAPE: QuitEvent(); break; } } void Lobby::KeyUp(SDL_KeyboardEvent const& key) { // } //------------------------- //Utilities //------------------------- void Lobby::BroadcastNetwork() { // }