/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef ENTITY_HPP_ #define ENTITY_HPP_ #include "bounding_box.hpp" #include "vector2.hpp" #include //The base class for all objects in the world class Entity { public: virtual void Update(); //accessors & mutators int SetRoomIndex(int i); Vector2 SetOrigin(Vector2 v); Vector2 SetMotion(Vector2 v); BoundingBox SetBounds(BoundingBox b); int GetRoomIndex() const; Vector2 GetOrigin() const; Vector2 GetMotion() const; BoundingBox GetBounds() const; const char* GetType() const; protected: Entity(const char* type); virtual ~Entity() = default; int roomIndex = -1; Vector2 origin = {0, 0}; Vector2 motion = {0, 0}; BoundingBox bounds = {0, 0, 0, 0}; const char* type; }; #endif