#ifndef MAPLOADER_HPP_ #define MAPLOADER_HPP_ #include "region_pager.hpp" #include "tile_sheet_manager.hpp" #include /* Given the map name and pointers to containers, this is a generic loading system */ void loadGameMap(std::string mapPathName, RegionPager* const, TileSheetManager* const); void saveGameMap(std::string mapPathName, RegionPager* const, TileSheetManager* const); #endif