#include "map_loader.hpp" #include "utility.hpp" #include #include void loadGameMap(std::string mapPathName, RegionPager* const, TileSheetManager* const) { /* //open the index file std::ifstream indexFile(mapPathName + "\\index"); if (!indexFile.is_open()) { throw(std::runtime_error(std::string("Failed to open game map: ") + mapPathName)); } //read each part of the metadata header std::string buffer, knownName; int sheetCount = -1, rangeEnd = -1, regionWidth = -1, regionHeight = -1; getline(indexFile, knownName); if (knownName != truncatePath(mapPathName)) { //probably not needed, I'll losen this down the road throw(std::runtime_error("Internal and external map names do not match")); } getline(indexFile, buffer, ','); sheetCount = to_integer_custom(buffer); getline(indexFile, buffer, ','); rangeEnd = to_integer_custom(buffer); getline(indexFile, buffer, ','); regionWidth = to_integer_custom(buffer); getline(indexFile, buffer); regionHeight = to_integer_custom(buffer); //setup the pager pager->GetRegions()->clear(); pager->SetWidth(regionWidth); pager->SetHeight(regionHeight); pager->SetOnNew([](Region* const ptr) { //TODO }); pager->SetOnDelete([](Region* const ptr) { //TODO }); //load all of the tile sheets sheetList->clear(); for (int i = 0; i < sheetCount; i++) { sheetList->push_back(TileSheet()); //get the name, width & height std::string sheetName; getline(indexFile, sheetName, ','); getline(indexFile, buffer, ','); int w = to_integer_custom(buffer); getline(indexFile, buffer, ','); int h = to_integer_custom(buffer); //load sheetList->back().LoadSurface(std::string("rsc\\graphics\\tilesets\\") + sheetName, w, h); //set the range getline(indexFile, buffer, ','); sheetList->back().SetBegin(to_integer_custom(buffer)); getline(indexFile, buffer); sheetList->back().SetEnd(to_integer_custom(buffer)); } TileSheet::SetRangeEnd(rangeEnd); //clean up indexFile.close(); */ } void saveGameMap(std::string mapPathName, RegionPager* const, TileSheetManager* const) { /* //open the index file std::ofstream indexFile(mapPathName + "\\index"); if (!indexFile.is_open()) { throw(std::runtime_error(std::string("Failed to open game map: ") + mapPathName)); } //write each part of the metadata header indexFile << truncatePath(mapPathName) << std::endl; indexFile << sheetList->size() << ", "; indexFile << TileSheet::GetRangeEnd() << ", "; indexFile << pager->GetWidth() << ", "; indexFile << pager->GetHeight() << std::endl; //write each tile sheet's data for (auto& it : *sheetList) { indexFile << it.GetName() << ", "; indexFile << it.GetImage()->GetClipW() << ", "; indexFile << it.GetImage()->GetClipH() << ", "; indexFile << it.GetBegin() << ", "; indexFile << it.GetEnd() << std::endl; } indexFile.close(); */ }