print("Lua script check") mapMaker = require "map_maker" mapSaver = require "map_saver" roomSystem = require "room_system" local function dumpTable(t) print(t) for k, v in pairs(t) do print("",k, v) end end --create the overworld, set it's generator, loader & saver --[[ local t = { "overworld.bmp", --tileset name mapSaver.load, --load function mapSaver.save, --save function mapMaker.debugIsland, --create function mapSaver.save --unload function }]] dumpTable(roomSystem) dumpTable(roomSystem.RoomManager) dumpTable(roomSystem.Room) local overworld = roomSystem.RoomManager.CreateRoom("overworld") print("Finished the lua script")