#config CXXFLAGS+=-std=c++11 -DDEBUG LIB=-lmingw32 -lSDL_net -lSDLmain -lSDL -lwsock32 -liphlpapi #objects OBJDIR=obj OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o main.o surface_manager.o image.o sprite_sheet.o player.o) #output OUTDIR=out OUT=$(addprefix $(OUTDIR)/,a) #source SRC=test_systems.cpp in_game.cpp player_manager.cpp #targets all: $(OBJ) $(OUT) $(CXX) $(CXXFLAGS) -o $(OUT) $(SRC) $(OBJ) $(LIB) $(OBJ): | $(OBJDIR) $(OUT): | $(OUTDIR) $(OBJDIR): mkdir $(OBJDIR) $(OUTDIR): mkdir $(OUTDIR) $(OBJDIR)/%.o: %.cpp $(CXX) $(CXXFLAGS) -c -o $(@) $< clean: $(RM) *.o *.a *.exe rebuild: clean all unit: