#ifndef INGAME_HPP_ #define INGAME_HPP_ #include "base_scene.hpp" #include "delta.hpp" #include "frame_rate.hpp" #include "player_manager.hpp" #include "surface_manager.hpp" #include class InGame : public BaseScene { public: //Public access members InGame(); virtual ~InGame(); protected: //Frame loop virtual void FrameStart(); virtual void FrameEnd(); virtual void Update(); virtual void Render(SDL_Surface* const); //Event handlers virtual void MouseMotion (SDL_MouseMotionEvent const&); virtual void MouseButtonDown (SDL_MouseButtonEvent const&); virtual void MouseButtonUp (SDL_MouseButtonEvent const&); virtual void KeyDown (SDL_KeyboardEvent const&); virtual void KeyUp (SDL_KeyboardEvent const&); //utilities void NewPlayer(int index, std::string avatarName, int x, int y); //members Delta delta; FrameRate frameRate; SurfaceManager surfaceMgr; PlayerManager playerMgr; Player* player; }; #endif