#config INCLUDES+=. scenes ../common ../common/graphics ../common/map ../common/network ../common/ui LIBS+=libclient.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3 CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES)) CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES)) #source CXXSRC=$(wildcard *.cpp) CSRC=$(wildcard *.c) #objects OBJDIR=obj OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o)) #output OUTDIR=../out OUT=$(addprefix $(OUTDIR)/,client) #targets all: $(OBJ) $(OUT) $(MAKE) -C scenes $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(OBJ): | $(OBJDIR) $(OUT): | $(OUTDIR) $(OBJDIR): mkdir $(OBJDIR) $(OUTDIR): mkdir $(OUTDIR) $(OBJDIR)/%.o: %.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< $(OBJDIR)/%.o: %.c $(CC) $(CFLAGS) -c -o $@ $< clean: $(RM) *.o *.a *.exe rebuild: clean all