#include "in_combat.hpp" #include using namespace std; //------------------------- //Public access members //------------------------- InCombat::InCombat() { #ifdef DEBUG cout << "entering InCombat" << endl; #endif } InCombat::~InCombat() { #ifdef DEBUG cout << "leaving InCombat" << endl; #endif } //------------------------- //Frame loop //------------------------- void InCombat::FrameStart() { // } void InCombat::Update(double delta) { // } void InCombat::FrameEnd() { // } void InCombat::Render(SDL_Surface* const screen) { // } //------------------------- //Event handlers //------------------------- void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) { // } void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) { // } void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) { // } void InCombat::KeyDown(SDL_KeyboardEvent const& key) { switch(key.keysym.sym) { case SDLK_ESCAPE: QuitEvent(); break; } } void InCombat::KeyUp(SDL_KeyboardEvent const& key) { // }