/* Copyright: (c) Kayne Ruse 2013, 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef MENUBAR_HPP_ #define MENUBAR_HPP_ #include "image.hpp" #include "raster_font.hpp" #include "button.hpp" #include #include /* I've redesigned this so that the contents of the menu bar can't change during run time. * This is more restrictive but I'm focusing on getting this working first. * The Image and Font pointers must be set before the text data is entered. * * This class needs a rewrite. */ class MenuBar { public: MenuBar() = default; ~MenuBar() = default; //yet another draw function void DrawTo(SDL_Surface* const dest); //user inputs void MouseMotion(SDL_MouseMotionEvent const&); void MouseButtonDown(SDL_MouseButtonEvent const&); void MouseButtonUp(SDL_MouseButtonEvent const&, int* entry, int* button); //manage the entries & buttons void SetEntries(std::vector> info); void ClearEntries() { entries.clear(); } //Accessors and mutators Image* SetImage(Image* const ptr) { return image = ptr; } Image* GetImage() { return image; } RasterFont* SetFont(RasterFont* const ptr) { return font = ptr; } RasterFont* GetFont() { return font; } private: class MenuBarEntry; std::vector entries; Image* image = nullptr; RasterFont* font = nullptr; }; class MenuBar::MenuBarEntry { public: MenuBarEntry() = default; ~MenuBarEntry() = default; void DrawTo(SDL_Surface* const dest); void MouseMotion(SDL_MouseMotionEvent const&); void MouseButtonDown(SDL_MouseButtonEvent const&); int MouseButtonUp(SDL_MouseButtonEvent const&); private: Button mainButton; std::vector