/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "client_manager.hpp" #include "udp_network_utility.hpp" #include int ClientManager::CheckConnections() { for (auto& it : elementMap) { //3 seconds between beats if (ClientData::Clock::now() - it.second.GetLastBeat() > std::chrono::seconds(3)) { ServerPacket newPacket; newPacket.type = SerialPacketType::PING; UDPNetworkUtility::GetSingleton().SendTo(it.second.GetAddress(), &newPacket); it.second.IncrementAttempts(); } } for (auto& it : elementMap) { if (it.second.GetAttempts() > 2) { int ret = it.first; // elementMap.erase(it.first); return ret; } } return -1; } void ClientManager::HandlePong(ServerPacket* const argPacket) { //find and update the specified client for (auto& it : elementMap) { if (it.second.GetAddress().host == argPacket->srcAddress.host && it.second.GetAddress().port == argPacket->srcAddress.port ) { it.second.ResetAttempts(); return; } } } int ClientManager::Create(IPaddress add) { ClientData& client = elementMap[counter]; client.SetAddress(add); return counter++; } void ClientManager::Unload(int uid) { elementMap.erase(uid); } void ClientManager::UnloadAll() { elementMap.clear(); } void ClientManager::UnloadIf(std::function)> fn) { std::map::iterator it = elementMap.begin(); while (it != elementMap.end()) { if (fn(*it)) { it = elementMap.erase(it); //TODO: ? disconnect, unload characters, notify other clients } else { ++it; } } } ClientData* ClientManager::Get(int uid) { std::map::iterator it = elementMap.find(uid); if (it == elementMap.end()) { return nullptr; } return &it->second; } int ClientManager::GetLoadedCount() { return elementMap.size(); } int ClientManager::GetTotalCount() { return elementMap.size(); } std::map* ClientManager::GetContainer() { return &elementMap; }