print("Lua script check") mapMaker = require "map_maker" mapSaver = require "map_saver" roomSystem = require "room_system" --create the overworld, set it's generator, loader & saver local overworld = roomSystem.CreateRoom("overworld", "overworld.bmp") roomSystem.SetOnLoad(overworld, mapMaker.debugIsland, mapSaver.load, mapSaver.save) print("Finished the lua script")