#ifndef TESTSYSTEMS_HPP_ #define TESTSYSTEMS_HPP_ #include "base_scene.hpp" #include "player_manager.hpp" #include "delta.hpp" #include "frame_rate.hpp" #include "config_utility.hpp" #include "surface_manager.hpp" #include class TestSystems : public BaseScene { public: //Public access members TestSystems(ConfigUtility*, SurfaceManager*); virtual ~TestSystems(); protected: //Frame loop virtual void FrameStart(); virtual void FrameEnd(); virtual void Update(); virtual void Render(SDL_Surface* const); //Event handlers virtual void MouseMotion(SDL_MouseMotionEvent const&); virtual void MouseButtonDown(SDL_MouseButtonEvent const&); virtual void MouseButtonUp(SDL_MouseButtonEvent const&); virtual void KeyDown(SDL_KeyboardEvent const&); virtual void KeyUp(SDL_KeyboardEvent const&); //utilities void NewPlayer(int index, std::string avatarName, int x, int y); void SwitchToPlayer(int index); //members PlayerManager playerMgr; Delta delta; FrameRate frameRate; ConfigUtility* configUtil; SurfaceManager* surfaceMgr; int playerCounter; int currentPlayer; }; #endif