/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef CHARACTERMANAGER_HPP_ #define CHARACTERMANAGER_HPP_ #include "character_data.hpp" #include "singleton.hpp" #include "sqlite3/sqlite3.h" #include #include class CharacterManager : public Singleton { public: //public access methods int CreateCharacter(int owner, std::string handle, std::string avatar); int LoadCharacter(int owner, std::string handle, std::string avatar); int SaveCharacter(int uid); void UnloadCharacter(int uid); void DeleteCharacter(int uid); void UnloadCharacterIf(std::function::iterator)> f); void UnloadAll(); //accessors and mutators CharacterData* GetCharacter(int uid); std::map* GetContainer(); sqlite3* SetDatabase(sqlite3* db); sqlite3* GetDatabase(); private: friend Singleton; CharacterManager() = default; ~CharacterManager() = default; std::map characterMap; sqlite3* database = nullptr; }; #endif