/* Copyright: (c) Kayne Ruse 2013, 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef LOBBYMENU_HPP_ #define LOBBYMENU_HPP_ //graphics & ui #include "image.hpp" #include "raster_font.hpp" #include "button.hpp" #include "bounding_box.hpp" //utilities #include "config_utility.hpp" #include "udp_network_utility.hpp" #include "serial_packet.hpp" //client #include "base_scene.hpp" //STL #include class LobbyMenu : public BaseScene { public: //Public access members LobbyMenu(int* const argClientIndex, int* const argAccountIndex); ~LobbyMenu(); protected: //Frame loop void FrameStart(); void Update(); void FrameEnd(); void Render(SDL_Surface* const); //Event handlers void MouseMotion(SDL_MouseMotionEvent const&); void MouseButtonDown(SDL_MouseButtonEvent const&); void MouseButtonUp(SDL_MouseButtonEvent const&); void KeyDown(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&); //Network handlers void HandlePacket(SerialPacket* const); void HandleBroadcastResponse(ServerPacket* const); void HandleJoinResponse(ClientPacket* const); //server control void SendBroadcastRequest(); void SendJoinRequest(); //shared parameters ConfigUtility& config = ConfigUtility::GetSingleton(); UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton(); int& clientIndex; int& accountIndex; //members Image image; RasterFont font; Button search; Button join; Button back; //server list struct ServerInformation { IPaddress address; std::string name; int playerCount; int version; bool compatible; }; std::vector serverInfo; //NOTE: a terrible hack //I'd love a proper gui system for this BoundingBox listBox; ServerInformation* selection = nullptr; }; #endif