/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef CHARACTERDEFINES_HPP_ #define CHARACTERDEFINES_HPP_ #include //the speeds that the characters move constexpr double CHARACTER_WALKING_SPEED = 2.24; constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0); constexpr double CHARACTER_WALKING_NEGATIVE_MOD = 1.0 - CHARACTER_WALKING_MOD; //the bounds for the character objects, mapped to the default sprites constexpr int CHARACTER_BOUNDS_X = 0; constexpr int CHARACTER_BOUNDS_Y = 16; constexpr int CHARACTER_BOUNDS_WIDTH = 32; constexpr int CHARACTER_BOUNDS_HEIGHT = 32; //the character's sprite format constexpr int CHARACTER_CELLS_X = 4; constexpr int CHARACTER_CELLS_Y = 4; #endif