#include "test_systems.hpp" #include using namespace std; //------------------------- //Public access members //------------------------- TestSystems::TestSystems() { #ifdef DEBUG cout << "entering TestSystems" << endl; #endif } TestSystems::~TestSystems() { #ifdef DEBUG cout << "leaving TestSystems" << endl; #endif } //------------------------- //Frame loop //------------------------- void TestSystems::FrameStart() { // } void TestSystems::FrameEnd() { // } void TestSystems::Update() { // } void TestSystems::Render(SDL_Surface* const screen) { // } //------------------------- //Event handlers //------------------------- void TestSystems::MouseMotion(SDL_MouseMotionEvent const& motion) { // } void TestSystems::MouseButtonDown(SDL_MouseButtonEvent const& button) { // } void TestSystems::MouseButtonUp(SDL_MouseButtonEvent const& button) { // } void TestSystems::KeyDown(SDL_KeyboardEvent const& key) { switch(key.keysym.sym) { case SDLK_ESCAPE: QuitEvent(); break; } } void TestSystems::KeyUp(SDL_KeyboardEvent const& key) { // }