#include "splash.hpp" #include using namespace std; //------------------------- //Public access members //------------------------- Splash::Splash() { #ifdef DEBUG cout << "entering Splash" << endl; #endif } Splash::~Splash() { #ifdef DEBUG cout << "leaving Splash" << endl; #endif } //------------------------- //Frame loop //------------------------- void Splash::FrameStart() { // } void Splash::FrameEnd() { // } void Splash::Update() { // } void Splash::Render(SDL_Surface* const screen) { // } //------------------------- //Event handlers //------------------------- void Splash::MouseMotion(SDL_MouseMotionEvent const& motion) { // } void Splash::MouseButtonDown(SDL_MouseButtonEvent const& button) { // } void Splash::MouseButtonUp(SDL_MouseButtonEvent const& button) { // } void Splash::KeyDown(SDL_KeyboardEvent const& key) { switch(key.keysym.sym) { case SDLK_ESCAPE: QuitEvent(); break; } } void Splash::KeyUp(SDL_KeyboardEvent const& key) { // }