#ifndef TESTSYSTEMS_HPP_ #define TESTSYSTEMS_HPP_ #include "base_scene.hpp" #include "config_utility.hpp" #include "surface_manager.hpp" #include "udp_network_utility.hpp" #include "packet_list.hpp" #include "player_manager.hpp" #include "frame_rate.hpp" #include "raster_font.hpp" #include class TestSystems : public BaseScene { public: //Public access members TestSystems(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*); virtual ~TestSystems(); protected: //Frame loop virtual void FrameStart(); virtual void FrameEnd(); virtual void Update(); virtual void Render(SDL_Surface* const); //Event handlers virtual void MouseMotion(SDL_MouseMotionEvent const&); virtual void MouseButtonDown(SDL_MouseButtonEvent const&); virtual void MouseButtonUp(SDL_MouseButtonEvent const&); virtual void KeyDown(SDL_KeyboardEvent const&); virtual void KeyUp(SDL_KeyboardEvent const&); //utilities void NewPlayer(int index, std::string avatarName, int x, int y); void SwitchToPlayer(int index); void SendMessage(std::string); //members ConfigUtility* configUtil = nullptr; SurfaceManager* surfaceMgr = nullptr; UDPNetworkUtility* netUtil = nullptr; PlayerManager playerMgr; FrameRate frameRate; RasterFont font; int playerCounter; int currentPlayer; }; #endif