#ifndef COMBAT_HPP_ #define COMBAT_HPP_ #include "base_scene.hpp" class Combat : public BaseScene { public: /* Public access members */ Combat(); virtual ~Combat(); protected: /* Frame loop */ virtual void FrameStart(); virtual void FrameEnd(); virtual void Update(); virtual void Render(SDL_Surface* const); /* Event handlers */ virtual void MouseMotion(SDL_MouseMotionEvent const&); virtual void MouseButtonDown(SDL_MouseButtonEvent const&); virtual void MouseButtonUp(SDL_MouseButtonEvent const&); virtual void KeyDown(SDL_KeyboardEvent const&); virtual void KeyUp(SDL_KeyboardEvent const&); }; #endif