/* Copyright: (c) Kayne Ruse 2013 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef SERVERAPPLICATION_HPP_ #define SERVERAPPLICATION_HPP_ #include "packet.hpp" #include "singleton.hpp" #include "network_queue.hpp" #include "config_Utility.hpp" #include "udp_network_utility.hpp" #include "vector2.hpp" #include "SDL/SDL_thread.h" #include #include #include struct ClientEntry { int index; IPaddress address; }; struct PlayerEntry { int index; int clientIndex; std::string handle; std::string avatar; Vector2 position; Vector2 motion; }; class ServerApplication { public: ServerApplication(); ~ServerApplication(); void Init(); void Proc(); void Quit(); ServerApplication(ServerApplication const&) = delete; ServerApplication(ServerApplication const&&) = delete; private: //game loop void UpdateWorld(double delta); //network loop int HandlePacket(Packet); void RelayPacket(Packet&); void SynchronizeEverything(Packet&); void HandleBroadcast(Packet&); void HandleConnection(Packet&); void HandleDisconnection(Packet&); void AddPlayer(Packet&); void RemovePlayer(Packet&); void UpdatePlayer(Packet&); //services ConfigUtility* configUtil = Singleton::Get(); UDPNetworkUtility* netUtil = Singleton::Get(); //members std::map clients; std::map players; bool running = false; int uniqueIndex = 0; }; #endif