/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "world.hpp" #include "channels.hpp" #include "region_checksum.hpp" #include //------------------------- //map management //------------------------- void World::SendRegionRequest(int roomIndex, int x, int y) { //debugging // std::cout << "SendRegionRequest(" << roomIndex << ", " << x << ", " << y << ")" << std::endl; RegionPacket packet; //pack the region's data packet.type = SerialPacketType::REGION_REQUEST; packet.roomIndex = roomIndex; packet.x = x; packet.y = y; network.SendTo(Channels::SERVER, &packet); } void World::hRegionContent(RegionPacket* const argPacket) { //debugging std::cout << "hRegionContent(" << roomIndex << ", " << argPacket->x << ", " << argPacket->y << ")" << std::endl; //checksum if (debugRegionSum(argPacket->region) == 0) { std::cout << "Received checksum failed: " << argPacket->x << ", " << argPacket->y << std::endl; } //replace existing regions regionPager.UnloadIf([&](Region const& region) -> bool { return region.GetX() == argPacket->x && region.GetY() == argPacket->y; }); regionPager.PushRegion(argPacket->region); //clean up after the serial code delete argPacket->region; argPacket->region = nullptr; } void World::UpdateMap() { if (roomIndex == -1) { return; } //these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1) int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH; int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH; int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT; int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT; //prune distant regions regionPager.GetContainer()->remove_if([&](Region const& region) -> bool { return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd; }); //request empty regions within this zone for (int i = xStart; i <= xEnd; i += REGION_WIDTH) { for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) { if (!regionPager.FindRegion(i, j)) { SendRegionRequest(roomIndex, i, j); } else { //checksum if (debugRegionSum(regionPager.FindRegion(i, j)) == 0) { std::cout << "Existing checksum failed: " << roomIndex << ", " << i << ", " << j << std::endl; } } } } }