/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef MAPFILEFORMAT_HPP_ #define MAPFILEFORMAT_HPP_ #include "region.hpp" #include "lua/lua.hpp" #include //TODO: I'm unhappy with using this system, there needs to be a way to handle saving/loading better class DummyFormat { public: void Load(Region** const, int x, int y); void Save(Region* const); std::string SetSaveDir(std::string s) { return saveDir = s; } std::string GetSaveDir() { return saveDir; } private: std::string saveDir; }; //TODO: verbose save file format //TODO: compact save file format class LuaFormat { public: void Load(Region** const, int x, int y); void Save(Region* const); std::string SetSaveDir(std::string s) { return saveDir = s; } std::string GetSaveDir() { return saveDir; } lua_State* SetLuaState(lua_State* L) { return state = L; } lua_State* GetLuaState() { return state; } private: std::string saveDir; lua_State* state = nullptr; }; #endif