#ifndef SPRITESHEET_HPP_ #define SPRITESHEET_HPP_ #include "image.hpp" #include "SDL/SDL.h" class SpriteSheet : protected Image { public: SpriteSheet(SDL_Surface*, Uint16 w, Uint16 h); virtual ~SpriteSheet() {} void Update(int delta); void SetSurface(SDL_Surface*, Uint16 w, Uint16 h); using Image::GetSurface; using Image::DrawTo; //these aren't regulated; be careful int SetWidth(int i) { return SetClipW(i); }; int SetHeight(int i) { return SetClipH(i); }; int SetFrames(int i) { currentFrame = 0; return maxFrames = i; }; int SetStrips(int i) { currentStrip = 0; return maxStrips = i; }; int GetWidth() const { return GetClipW(); } int GetHeight() const { return GetClipH(); } int GetFrames() const { return maxFrames; } int GetStrips() const { return maxStrips; } int SetCurrentFrame(int i) { return currentFrame = i; }; int SetCurrentStrip(int i) { return currentStrip = i; }; int SetInterval(int i) { return interval = i; } int GetCurrentFrame() const { return currentFrame; }; int GetCurrentStrip() const { return currentStrip; }; int GetInterval() const { return interval; }; private: int currentFrame, maxFrames; int currentStrip, maxStrips; int interval, ticks; }; #endif