#ifndef IMAGE_HPP_ #define IMAGE_HPP_ #include "SDL/SDL.h" class Image { public: Image(SDL_Surface*); Image(SDL_Surface*, SDL_Rect); virtual ~Image() {} SDL_Surface* SetSurface(SDL_Surface*); SDL_Surface* SetSurface(SDL_Surface*, SDL_Rect); SDL_Surface* GetSurface() const; void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y); //Clip handlers SDL_Rect SetClip(SDL_Rect r) { return clip = r; } SDL_Rect GetClip() const { return clip; } Sint16 SetClipX(Sint16 x) { return clip.x = x; } Sint16 SetClipY(Sint16 y) { return clip.y = y; } Uint16 SetClipW(Uint16 w) { return clip.w = w; } Uint16 SetClipH(Uint16 h) { return clip.h = h; } Sint16 GetClipX() const { return clip.x; } Sint16 GetClipY() const { return clip.y; } Uint16 GetClipW() const { return clip.w; } Uint16 GetClipH() const { return clip.h; } private: SDL_Surface* surface; SDL_Rect clip; }; #endif