/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "monster_manager.hpp" //TODO: monster_manager.cpp int MonsterManager::Create(std::string) { // } int MonsterManager::Load(std::string) { // } int MonsterManager::Save(int uid) { // } void MonsterManager::Unload(int uid) { // } void MonsterManager::Delete(int uid) { // } void MonsterManager::UnloadAll() { // } void MonsterManager::UnloadIf(std::function)> fn) { // } MonsterData* MonsterManager::Get(int uid) { // } int MonsterManager::GetLoadedCount() { // } int MonsterManager::GetTotalCount() { // } std::map* MonsterManager::GetContainer() { // } sqlite3* MonsterManager::SetDatabase(sqlite3* db) { // } sqlite3* MonsterManager::GetDatabase() { // } lua_State* MonsterManager::SetLuaState(lua_State* L) { // } lua_State* MonsterManager::GetLuaState() { // }