/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "character_data.hpp" void CharacterData::Update(double delta) { if (motion.x && motion.y) { origin += motion * delta * CHARACTER_WALKING_MOD; } else if (motion != 0) { origin += motion * delta; } #ifdef GRAPHICS sprite.Update(delta); #endif } #ifdef GRAPHICS void CharacterData::DrawTo(SDL_Surface* const dest, int camX, int camY) { sprite.DrawTo(dest, origin.x - camX, origin.y - camY); } void CharacterData::CorrectSprite() { //NOTE: These must correspond to the sprite sheet in use if (motion.y > 0) { sprite.SetYIndex(0); } else if (motion.y < 0) { sprite.SetYIndex(1); } else if (motion.x > 0) { sprite.SetYIndex(3); } else if (motion.x < 0) { sprite.SetYIndex(2); } //animation if (motion != 0) { sprite.SetDelay(0.1); } else { sprite.SetDelay(0); sprite.SetXIndex(0); } } #endif