/* Copyright: (c) Kayne Ruse 2013 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "base_scene.hpp" #include //------------------------- //Static declarations //------------------------- SDL_Surface* BaseScene::screen = nullptr; //------------------------- //Public access members //------------------------- BaseScene::BaseScene() { nextScene = SceneList::CONTINUE; } BaseScene::~BaseScene() { // } //------------------------- //Program control //------------------------- SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) { if (!bpp) { bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel; } screen = SDL_SetVideoMode(w, h, bpp, flags); if (!screen) { throw(std::runtime_error("Failed to create the screen surface")); } return screen; } SDL_Surface* BaseScene::GetScreen() { return screen; } SceneList BaseScene::SetNextScene(SceneList sceneIndex) { return nextScene = sceneIndex; } SceneList BaseScene::GetNextScene() const { return nextScene; } //------------------------- //Frame loop //------------------------- void BaseScene::RunFrame() { FrameStart(); HandleEvents(); Update(); SDL_FillRect(screen, 0, 0); Render(screen); SDL_Flip(screen); FrameEnd(); } //------------------------- //Event handlers //------------------------- void BaseScene::HandleEvents() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: QuitEvent(); break; case SDL_VIDEORESIZE: SetScreen(event.resize.w, event.resize.h, 0, screen->flags); break; case SDL_MOUSEMOTION: MouseMotion(event.motion); break; case SDL_MOUSEBUTTONDOWN: MouseButtonDown(event.button); break; case SDL_MOUSEBUTTONUP: MouseButtonUp(event.button); break; case SDL_KEYDOWN: KeyDown(event.key); break; case SDL_KEYUP: KeyUp(event.key); break; #ifdef USE_EVENT_JOYSTICK //TODO: joystick/gamepad support #endif #ifdef USE_EVENT_UNKNOWN default: UnknownEvent(event); break; #endif }//switch }//while }