/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "serial_utility.hpp" #include "serial_packet_type.hpp" #include "server_packet.hpp" #include "client_packet.hpp" #include "region_packet.hpp" #include "character_packet.hpp" #include void serializePacket(SerialPacketBase* packet, void* data) { switch(packet->GetType()) { case SerialPacketType::PING: case SerialPacketType::PONG: case SerialPacketType::BROADCAST_REQUEST: case SerialPacketType::BROADCAST_RESPONSE: static_cast(packet)->Serialize(data); break; case SerialPacketType::JOIN_REQUEST: case SerialPacketType::JOIN_RESPONSE: case SerialPacketType::JOIN_REJECTION: case SerialPacketType::SYNCHRONIZE: case SerialPacketType::DISCONNECT: case SerialPacketType::SHUTDOWN: static_cast(packet)->Serialize(data); break; case SerialPacketType::REGION_REQUEST: case SerialPacketType::REGION_CONTENT: static_cast(packet)->Serialize(data); break; case SerialPacketType::CHARACTER_NEW: case SerialPacketType::CHARACTER_DELETE: case SerialPacketType::CHARACTER_UPDATE: case SerialPacketType::CHARACTER_STATS_REQUEST: case SerialPacketType::CHARACTER_STATS_RESPONSE: case SerialPacketType::CHARACTER_REJECTION: static_cast(packet)->Serialize(data); break; } } void deserializePacket(SerialPacketBase* packet, void* data) { //get the type SerialPacketType type; memcpy(&type, data, sizeof(SerialPacketType)); switch(type) { case SerialPacketType::PING: case SerialPacketType::PONG: case SerialPacketType::BROADCAST_REQUEST: case SerialPacketType::BROADCAST_RESPONSE: static_cast(packet)->Deserialize(data); break; case SerialPacketType::JOIN_REQUEST: case SerialPacketType::JOIN_RESPONSE: case SerialPacketType::JOIN_REJECTION: case SerialPacketType::SYNCHRONIZE: case SerialPacketType::DISCONNECT: case SerialPacketType::SHUTDOWN: static_cast(packet)->Deserialize(data); break; case SerialPacketType::REGION_REQUEST: case SerialPacketType::REGION_CONTENT: static_cast(packet)->Deserialize(data); break; case SerialPacketType::CHARACTER_NEW: case SerialPacketType::CHARACTER_DELETE: case SerialPacketType::CHARACTER_UPDATE: case SerialPacketType::CHARACTER_STATS_REQUEST: case SerialPacketType::CHARACTER_STATS_RESPONSE: case SerialPacketType::CHARACTER_REJECTION: static_cast(packet)->Deserialize(data); break; } } void serializeCopy(void** bufferHead, void* data, int size) { memcpy(*bufferHead, data, size); (*bufferHead) = static_cast(static_cast(*bufferHead) + size); } void deserializeCopy(void** bufferHead, void* data, int size) { memcpy(data, *bufferHead, size); (*bufferHead) = static_cast(static_cast(*bufferHead) + size); } void serializeCopyStatistics(void** bufferHead, Statistics* stats) { //integers serializeCopy(bufferHead, &stats->level, sizeof(int)); serializeCopy(bufferHead, &stats->exp, sizeof(int)); serializeCopy(bufferHead, &stats->maxHP, sizeof(int)); serializeCopy(bufferHead, &stats->health, sizeof(int)); serializeCopy(bufferHead, &stats->maxMP, sizeof(int)); serializeCopy(bufferHead, &stats->mana, sizeof(int)); serializeCopy(bufferHead, &stats->attack, sizeof(int)); serializeCopy(bufferHead, &stats->defence, sizeof(int)); serializeCopy(bufferHead, &stats->intelligence, sizeof(int)); serializeCopy(bufferHead, &stats->resistance, sizeof(int)); serializeCopy(bufferHead, &stats->speed, sizeof(int)); //floats serializeCopy(bufferHead, &stats->accuracy, sizeof(float)); serializeCopy(bufferHead, &stats->evasion, sizeof(float)); serializeCopy(bufferHead, &stats->luck, sizeof(float)); } void deserializeCopyStatistics(void** bufferHead, Statistics* stats) { //integers deserializeCopy(bufferHead, &stats->level, sizeof(int)); deserializeCopy(bufferHead, &stats->exp, sizeof(int)); deserializeCopy(bufferHead, &stats->maxHP, sizeof(int)); deserializeCopy(bufferHead, &stats->health, sizeof(int)); deserializeCopy(bufferHead, &stats->maxMP, sizeof(int)); deserializeCopy(bufferHead, &stats->mana, sizeof(int)); deserializeCopy(bufferHead, &stats->attack, sizeof(int)); deserializeCopy(bufferHead, &stats->defence, sizeof(int)); deserializeCopy(bufferHead, &stats->intelligence, sizeof(int)); deserializeCopy(bufferHead, &stats->resistance, sizeof(int)); deserializeCopy(bufferHead, &stats->speed, sizeof(int)); //floats deserializeCopy(bufferHead, &stats->accuracy, sizeof(float)); deserializeCopy(bufferHead, &stats->evasion, sizeof(float)); deserializeCopy(bufferHead, &stats->luck, sizeof(float)); }