print("Lua script check") mapMaker = require "map_maker" mapSaver = require "map_saver" roomSystem = require "room_system" --NOTE: room 0 is the first that the client asks for, therefore it must exist local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld") roomSystem.Room.Initialize(overworld, "overworld.bmp", mapSaver.Load, mapSaver.Save, mapMaker.debugIsland, mapSaver.Save) print("Finished the lua script")