/* Copyright: (c) Kayne Ruse 2013 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef NETWORKPACKET_HPP_ #define NETWORKPACKET_HPP_ #include "SDL/SDL_net.h" #include "vector2.hpp" #define PACKET_STRING_SIZE 100 #pragma pack(push, 0) union NetworkPacket { //types of packets enum class Type { //default: there is something wrong NONE = 0, //not used PING = 1, PONG = 2, //Searching for a server to join BROADCAST_REQUEST = 3, BROADCAST_RESPONSE = 4, //try to join the server JOIN_REQUEST = 5, JOIN_RESPONSE = 6, //disconnect from the server DISCONNECT = 7, //mass update SYNCHRONIZE = 8, //shut down the server SHUTDOWN = 9, //Player movement, etc. PLAYER_NEW = 10, PLAYER_DELETE = 11, PLAYER_UPDATE = 12, }; //metadata on the packet itself struct Metadata { Type type; IPaddress srcAddress; }meta; //information about the server struct ServerInformation { Metadata meta; //TODO: version info char name[PACKET_STRING_SIZE]; //TODO: player count }serverInfo; //information about the client struct ClientInformation { Metadata meta; int index; }clientInfo; //information about a player struct PlayerInformation { Metadata meta; int clientIndex; int playerIndex; char handle[PACKET_STRING_SIZE]; char avatar[PACKET_STRING_SIZE]; Vector2 position; Vector2 motion; }playerInfo; //map data //... //defaults NetworkPacket() { meta.type = Type::NONE; meta.srcAddress = {0,0}; } }; #pragma pack(pop) #endif